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Player Pathway and Team Manager: building for the whole ecosystem

by Benjamin Hartrey, Founder

Team Manager drill and tactics board preview
Team Manager squad dashboard preview

Most sports software picks a side. It is built for the club, and everyone else logs in as an afterthought, or it is built for the player, and the people actually running the team barely get a look in. We wanted to try something different: two apps, designed separately for the people who use them differently, but built to work together.

That is the thinking behind Player Pathway App and Team Manager, the two mobile products currently in development.

Two apps, one ecosystem

Player Pathway App is for the player. It gives them a place to log their stats, track progress over a season, unlock achievements, and set challenges against their own personal bests, their teammates, or their mates on a rival team. It is built to make progress visible and improvement feel like a game in itself.

Team Manager is for the coach. It gives them the tools to run a squad the way a proper football manager would: picking teams, planning sessions, tracking form, and managing a roster without a spreadsheet held together with hope. Where a coach currently juggles group chats, paper team sheets, and a mental model of who is in form, Team Manager gives them one place to do it properly.

Neither app tries to be everything. That is deliberate. A tool built for a ten-year-old tracking their goals of the season looks nothing like a tool built for a coach planning Saturday's line-up, and trying to force both into one interface tends to serve neither well.

Where parents and clubs fit in

The two apps are the visible front end, but they are designed around the same four people we think about for everything we build: players, parents, coaches, and clubs.

  • Players get ownership of their own progress and a reason to keep showing up and improving.
  • Parents get visibility without needing to ask, since a player's stats, achievements, and team updates are there to see rather than chased over text.
  • Coaches get a squad management tool that replaces guesswork with actual data on form, attendance, and progress.
  • Clubs get the bigger picture: a connected view of their teams and players, instead of every coach running things a different way.

The two apps share data where it matters. A session a coach logs in Team Manager can show up as progress in a player's pathway. A milestone a player hits can surface to their coach as context, not just a notification. Built separately, connected by design.

Why build two apps instead of one

We could have built a single app with a login for every role. We chose not to, because the people using it are not doing the same job. A player wants something that feels personal and a little bit competitive. A coach wants something fast and practical they can use standing on a touchline. Splitting the two let each app be genuinely good at its one job, rather than a compromise that is average at four.

Where things stand

Both apps are in active development, targeting a Q4 2026 release. As with everything we build, we are keeping the first versions focused: get the core experience right for players and coaches first, then grow the platform around clubs and parents as real usage tells us what matters most.

If you are a club, a coaching setup, or a sports business thinking about tools for your own players, parents, coaches, or teams, this is exactly the kind of ecosystem thinking we like applying to a build.

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